Registration for the hackathon is closed
All teams must be registered in the hackathon devpost page by SUNDAY (01/20) by 1 pm
Devpost Entry MUST HAVE:
- Project concept
- Location, floor, and room
- The development tools used to build the project
- SDKs used in the project
- APIs used in the project
- Any assets used in the project that you did not create
- Any libraries used in the project
- Any components not created at the hackathon
- A link to a video of a screen capture of the application on Youtube or Vimeo
The world's larges immersive hackathon: 5 Days learning and building and meeting new people and discussing new ideas.
20 Workshops, 40 mentors, 400 participants.
A purpose-built hackathon community
The Reality Virtually Hackathon is a purpose-built hackathon community of 400 participants selected from approximately 1,600 applicants to create original cross reality (XR) work. The hackathon is a learning experience that deepens the extended community’s understanding of how immersive technology can be applied to solve real-world problems. It takes place in the iconic MIT Media Lab, overlooking the breathtaking Boston skyline in the heart of Cambridge’s tech scene-- a setting that inspires the most creative work.
PROS AND STUDENTS BUILD TOGETHER
The distribution of participants will be 50% students and 50% working practitioners. We will meet or exceed last year’s diversity and inclusion results of 43% female with 53 races/ethnicities and countries of origin represented.
TOP SPONSORS TEACH SKILLS AND LOAN EQUIPMENT
Last year’s hackathon–the largest ever immersive event–attracted sponsors such as Samsung, Microsoft, AT&T, Google, HTC VIVE, HP, Autodesk, and Ricoh’s Theta camera group. Last year’s submissions represented fields such as education, healthcare, entertainment and storytelling, commerce and industry, and human/social interaction.
NEW COMPANIES, NEW CAREERS, AND IMPACT ON SOCIETY
If the Reality, Virtually Hackathon holds true to past events, it will have life-changing impact. For example, Gautham Pasupuleti, a 2017 participant, developed his winning submission into a UNICEF-supported pediatric eye care and healthcare project for under-resourced geographies. Two-time hackathon winner Jackie Assar joined Google’s hardware team along with her teammate Anish Dhesikan, who is now a software engineer on the Google AR team. Companies formed from winning teams, such as 2016 winner Waypoint RX, have gone on to be acquired (Waypoint was recently acquired by PTC.)
GUIDING PRINCIPLES - INTERDISCIPLINARY TEAMS
The guiding principles of the Reality, Virtually hackathon rest on interdisciplinary teams. Networking with new people, and exposure to new ideas and skill-building workshops set the stage for impassioned individuals to fuse into teams, with each team sharing a common vision to implement an impactful, original idea. The distillation of the approximately 400 unaffiliated people into teams of up to five individuals produces a creative dynamic, resulting in unique applications of immersive technologies to create ingenious, never-before-seen XR experiences and applications
The hackathon organizers want to create a diverse, creative one-time community capable of building apps and experiences that produce a deeper our understanding of how immersion technology can be applied.
Listed below are some of the talent categories we have invited to apply. But if you don't fit, you should apply because we might have overlooked your category.
domain experts in fields like medicine, automotive, architecture ...
Apply to find out if you are accepted.
All submissions must conform to the rules
$37,500 in prizes
Best use of Vuforia (PTC)
Best use of AR and IOT in industrial, manufacturing and field service (PTC)
Best use of WayRay's True AR SDK
Best use of Magic Leap
Wayfair's Way-more (2)
Best use of Autodesk forge cloud platform
Best use of ESRI (2)
Data Visualization Challenge (Fidelity)
Best application for accessibility
Best use of AR in the public Realm
Best in Social Good
Best in Mobility & Communications
Best in Health & Wellness
Best in Art, Media & Entertainment
Best in Games & Learning
Best in Productivity
Best in Industrial & Commercial
One of two prizes awarded by two time Reality Virtually hackathon winner Jacqueline Assar of Magic Leap
Submitting to this hackathon could earn you:
How to enter
The criteria will be listed on the website https://realityvirtuallyhack.com