Registration for the hackathon is closed

Important Annoucement:

All teams must be registered in the hackathon devpost page by SUNDAY (01/20) by 1 pm

Devpost Entry MUST HAVE:

  • Project concept
  • Location, floor, and room
  • The development tools used to build the project
  • SDKs used in the project
  • APIs used in the project
  • Any assets used in the project that you did not create
  • Any libraries used in the project
  • Any components not created at the hackathon
  • A link to a video of a screen capture of the application on Youtube or Vimeo



The world's larges immersive hackathon: 5 Days learning and building and meeting new people and discussing new ideas.

20 Workshops, 40 mentors, 400 participants. 


A purpose-built hackathon community

The Reality Virtually Hackathon is a purpose-built hackathon community of 400 participants selected from approximately 1,600 applicants to create original cross reality (XR) work. The hackathon is a learning experience that deepens the extended community’s understanding of how immersive technology can be applied to solve real-world problems. It takes place in the iconic MIT Media Lab, overlooking the breathtaking Boston skyline in the heart of Cambridge’s tech scene-- a setting that inspires the most creative work.


The distribution of participants will be 50% students and 50% working practitioners. We will meet or exceed last year’s diversity and inclusion results of 43% female with 53 races/ethnicities and countries of origin represented.


Last year’s hackathon–the largest ever immersive event–attracted sponsors such as Samsung, Microsoft, AT&T, Google, HTC VIVE, HP, Autodesk, and Ricoh’s Theta camera group. Last year’s submissions represented fields such as education, healthcare, entertainment and storytelling, commerce and industry, and human/social interaction.


If the Reality, Virtually Hackathon holds true to past events, it will have life-changing impact. For example, Gautham Pasupuleti, a 2017 participant, developed his winning submission into a UNICEF-supported pediatric eye care and healthcare project for under-resourced geographies. Two-time hackathon winner Jackie Assar joined Google’s hardware team along with her teammate Anish Dhesikan, who is now a software engineer on the Google AR team. Companies formed from winning teams, such as 2016 winner Waypoint RX, have gone on to be acquired (Waypoint was recently acquired by PTC.)


The guiding principles of the Reality, Virtually hackathon rest on interdisciplinary teams. Networking with new people, and exposure to new ideas and skill-building workshops set the stage for impassioned individuals to fuse into teams, with each team sharing a common vision to implement an impactful, original idea. The distillation of the approximately 400 unaffiliated people into teams of up to five individuals produces a creative dynamic, resulting in unique applications of immersive technologies to create ingenious, never-before-seen XR experiences and applications


Participants must apply to attend the hackathon . Apply Here

The hackathon organizers want to create a diverse, creative one-time community capable of building apps and experiences that produce a deeper our understanding of how immersion technology can be applied. 

Listed below are some of the talent categories we have invited to apply. But if you don't fit, you should apply because we might have overlooked your category. 

AR/VR experts
sound/video engineers,
graphic artists,
domain experts,
AR/VR enthusiasts,
domain experts in fields like medicine, automotive, architecture ...

Apply to find out if you are accepted. 

Participants must apply to attend the hackathon . Apply Here


All submissions must conform to the rules


Hackathon Sponsors


$37,500 in prizes

Best use of Vuforia (PTC)

Best use of AR and IOT in industrial, manufacturing and field service (PTC)

Best use of WayRay's True AR SDK

Best use of Magic Leap

Wayfair's Way-more (2)

Best use of Autodesk forge cloud platform

Best use of ESRI (2)

Data Visualization Challenge (Fidelity)

Best application for accessibility

Best use of AR in the public Realm

Best in Social Good

Best in Mobility & Communications

Best in Health & Wellness

Best in Art, Media & Entertainment

Best in Games & Learning

Best in Productivity

Best in Industrial & Commercial

Best AR

Best MR

Best VR

Peoples' Choice

One of two prizes awarded by two time Reality Virtually hackathon winner Jacqueline Assar of Magic Leap

Devpost Achievements

Submitting to this hackathon could earn you:




Questions? Email the hackathon manager

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