Open innovation and interdisciplinary teams hack the future of AR and VR

Participants must apply to attend the hackathon . Apply Here

The world's larges immersive hackathon: 5 Days learning and building and meeting new people and discussing new ideas.

20 Workshops, 40 mentors, 400 participants. 

 

A purpose-built hackathon community

The Reality Virtually Hackathon is a purpose-built hackathon community of 400 participants selected from approximately 1,600 applicants to create original cross reality (XR) work. The hackathon is a learning experience that deepens the extended community’s understanding of how immersive technology can be applied to solve real-world problems. It takes place in the iconic MIT Media Lab, overlooking the breathtaking Boston skyline in the heart of Cambridge’s tech scene-- a setting that inspires the most creative work.

PROS AND STUDENTS BUILD TOGETHER

The distribution of participants will be 50% students and 50% working practitioners. We will meet or exceed last year’s diversity and inclusion results of 43% female with 53 races/ethnicities and countries of origin represented.

TOP SPONSORS TEACH SKILLS AND LOAN EQUIPMENT

Last year’s hackathon–the largest ever immersive event–attracted sponsors such as Samsung, Microsoft, AT&T, Google, HTC VIVE, HP, Autodesk, and Ricoh’s Theta camera group. Last year’s submissions represented fields such as education, healthcare, entertainment and storytelling, commerce and industry, and human/social interaction.

NEW COMPANIES, NEW CAREERS, AND IMPACT ON SOCIETY 

If the Reality, Virtually Hackathon holds true to past events, it will have life-changing impact. For example, Gautham Pasupuleti, a 2017 participant, developed his winning submission into a UNICEF-supported pediatric eye care and healthcare project for under-resourced geographies. Two-time hackathon winner Jackie Assar joined Google’s hardware team along with her teammate Anish Dhesikan, who is now a software engineer on the Google AR team. Companies formed from winning teams, such as 2016 winner Waypoint RX, have gone on to be acquired (Waypoint was recently acquired by PTC.)

GUIDING PRINCIPLES - INTERDISCIPLINARY TEAMS 

The guiding principles of the Reality, Virtually hackathon rest on interdisciplinary teams. Networking with new people, and exposure to new ideas and skill-building workshops set the stage for impassioned individuals to fuse into teams, with each team sharing a common vision to implement an impactful, original idea. The distillation of the approximately 400 unaffiliated people into teams of up to five individuals produces a creative dynamic, resulting in unique applications of immersive technologies to create ingenious, never-before-seen XR experiences and applications

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Eligibility

Participants must apply to attend the hackathon . Apply Here



The hackathon organizers want to create a diverse, creative one-time community capable of building apps and experiences that produce a deeper our understanding of how immersion technology can be applied. 

Listed below are some of the talent categories we have invited to apply. But if you don't fit, you should apply because we might have overlooked your category. 

AR/VR experts
designers,
developers,
sound/video engineers,
graphic artists,
domain experts,
AR/VR enthusiasts,
domain experts in fields like medicine, automotive, architecture ...
muses

Apply to find out if you are accepted. 

Participants must apply to attend the hackathon . Apply Here






Requirements

All submissions must conform to the rules

 

Judges

No avatar 100

Praveen
Aravamudham